Rc Cell CP Gain Predictor

Type in a cell as its tooltip reads and this predicts the CP you gain by equipping it into an empty slot. Only ATK/DEF/HP Factor entries need the hero below.

Mode
Assault Cell
Stars: none
Main stat
Entries
lowest highest roll

Hero

Only what reaches the base is asked for. Everything else in the game is flat and is not multiplied.
Potential
Only Rainbow Lv6/Lv7 counts here. Red, yellow and green potentials still give stats and CP, they just don't get multiplied by cell percentages.
BASE ATK
not set
BASE DEF
not set
BASE HP
not set

Base stats used

Filled from the hero above. These are pre-percentage, so lower than the character panel. Tick to enter them yourself.
Don't know it? Derive it →
Equip a cell with a % Factor, note the numbers before and after, and match the mode to what you read. Uses the cell above to strip out its flat CP.
Thresholds (CRIT DMG / Restoration) →
CRIT DMG scores only above 150%, Restoration only above 100%, as shown on the hero panel. Leave blank if you are past them.

Your current CP (optional)

Shows the exact total to expect after equipping.
PREDICTED CP GAIN
+0