Team Composition
Set your 5 heroes to accurately calculate CP gains per scene upgrade.
Breakdown
Upgrade Calculator
Columns to show:
Resource Optimizer
Enter how many of each resource you have. The optimizer uses exact dynamic programming to find the upgrade combination that gives the most CP for your resources. Uses your current scene levels from the Scenes tab.
Your Resources
Rc Cell CP Gain Predictor
Type in a cell as its tooltip reads and this predicts the CP you gain by equipping it into an empty slot. Only ATK/DEF/HP Factor entries need the hero below.
Mode
Assault Cell
Stars: none
Main stat
Entries
lowest
highest roll
This round's options
Enter the 3 choices on offer and this ranks them. Flat stats stack, a factor
replaces its slot, a boost adds to a slot and is capped.
Applied in game and it failed?
Hero
Only what reaches the base is asked for. Everything else in the game is flat and
is not multiplied.
Potential
Only Rainbow Lv6/Lv7 counts here. Red, yellow and green potentials still
give stats and CP, they just don't get multiplied by cell percentages.
BASE ATK
not set
BASE DEF
not set
BASE HP
not set
Base stats used
Filled from the hero above. These are pre-percentage, so lower than the character
panel. Tick to enter them yourself.
Don't know it? Derive it →
Equip a cell with a % Factor, note the numbers before and after, and match the
mode to what you read. Uses the cell above to strip out its flat CP.
Thresholds (CRIT DMG / Restoration) →
CRIT DMG scores only above 150%, Restoration only above 100%,
as shown on the hero panel. Leave blank if you are past them.
Your current CP (optional)
Shows the exact total to expect after equipping.
PREDICTED CP GAIN
+0